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Sticky: Basic Puzzle Fighter Strategy Guide
13 years ago  ::  Aug 29, 2007 - 7:10PM #1
s-kill
Posts: 1,429
Puzzle Fighter, Beyond the Basics: 


1) Be quick! 



You and your opponent receive the same gems in the same order, so the outcome of the match depends on making the most of what you both receive.  Chains and crashing big gems are the key to getting the bonuses that can KO an opponent, but one thing that most people overlook is the importance of SPEED.  It’s simple when you stop to think about it:  whoever drops their gems fastest will get more gems to work with in the same amount of time.  More gems = more ammunition, so drop your gems FAST!  This is the #1 thing that novice players tend to overlook, often spending too much time building a gigantic gem they never even get to break because they are getting constantly dumped on by faster players with smaller drops. 



Tips for playing fast:  Holding down on the keypad causes the gems to fall faster, but tapping up on the keypad causes the gems to fall instantly, so once you’ve got a gem lined up like you want it, fire away to get your next gem ASAP and keep building.  Speed alone is often enough to overwhelm noobs or even intermediate-level players.   





2) “The Diamond Trick”



In the original Puzzle Fighter, using the diamond to attack dropped only half as many gems on the opponent as breaking the same amount of gems would have normally.  The result of that dramatic damage reduction was that many serious players felt it was actually better NOT to use the diamond at all, in order to preserve your large gems and break them with ordinary crash gems for full damage.  This all changed, however, after a glitch was discovered that allowed players to deal full damage even when using the diamond.  To do “the diamond trick,” a player would create a one-column “valley” with their gems.  In a one-column “valley,” pieces rotate 180 degrees with only one button press (rather than moving only the usual 90 degrees per button press). After the diamond is guided down into the valley, hold down on the d-pad.  When the piece reaches the bottom of the column (with diamond on top), press the button to rotate the diamond onto the bottom at the last moment. The diamond will break the blocks normally, but it will do full damage, making this the most powerful technique in the original game. 



In the rebalanced X’ mode, players don’t need to worry about this trick, as the diamond now does 80% damage at all times (or so we think!  Maybe some whippersnapper will develop some new-school version of “the diamond trick”). 




3) Know your Characters! 



Apart from dropping fewer gems (in the case of Devilot and Akuma), the only real way the original characters differ apart from their cool graphics is in terms of their drop patterns.  A drop pattern is the arrangement of gems that are sent to the opponent's side after you break gems on your side. Dropping gems is of course how you eventually KO an opponent, but smaller, non-lethal drops can also be used defensively to bury the big gems they’ve been building so they can’t cash them in with their crash gems.  Along with the damage modifiers, it’s these drop patterns that lead to the character rankings. 



Here are the drop patterns from the original Puzzle Fighter (stolen from http://www.sirlin.net/archive/balancing … fighter/):   






These drop patterns are largely responsible for the character rankings from the original Super Puzzle Fighter 2 Turbo, as determined by top players and reprinted in ye olde Micom BASIC “All About Super Puzzle Fighter 2 Turbo” book.  These rankings are given in terms of character against character. So for instance, the chart tells you that Donovan rates a “6” against Hsien-Ko.  This means that in a match between two evenly-matched, skillful players, the player choosing Donovan will win 6 times out of 10.  Correspondingly, Hsien-Ko will rate a “4” against Donovan, meaning the Hsien-Ko player will win 4 out of 10 times.  Obviously characters have no advantages versus themselves, so those matchups are not scored for anyone.    The points are then totalled to determine the characters ranking, with the most points representing the largest or most numerous advantages that character has against the others. 

                        Don      Ken      Hsi       Aku      Dev       Mor       Ryu      Sak      Fel        Chn      Dan      Total     Rank

Donovan            ---         5          6          6          6          7          7          8          8          8          10         71         1
Ken                  5          ---         6          6          6          7          7          7          7          7          10         68         2
Hsien-Ko           4          4          ---         6          6          6          7          7          7          7          10         64         3
Gouki                4          4          4          ---         5          5          6          7          7          7          10         59         4
Devilot               4          4          4          5          ---         5          6          7          7          7          10         59         4
Morrigan            3          3          4          5          5          ---         6          6          6          7          10         55         6
Ryu                  3          3          3          4          4          4          ---         6          6          7          10         50         7
Sakura              2          3          3          3          3          4          4          ---         6          6          9          43         8
Felicia               2          3          3          3          3          4          4          4          ---         5          9          40         9
Chun Li             2          3          3          3          3          3          3          4          5          ---         9          38         10
Dan                  0          0          0          0          0          0          0          1          1          1          ---         3          11

*Remember, if you don’t agree with the rankings, you’re now free to prove your case by downloading Super Puzzle Fighter 2 Turbo: HD Remix and rocking everyone online! 

At any rate, knowing your opponent’s drop pattern is key to playing effective defense.  For instance, if you’re playing against Felicia, it’s a good idea to keep your own green gems on column 1 or 2 (on the left side), your yellow on columns 6 or 5 (on the right), and red in columns 2 and 3, with the blue in 3 and 4.  That way when Felicia drops gems on you, she’ll tend to power up your existing stacks rather than cluttering them up with other colors that won’t combo, making your counter-attacks that much more deadly.   

Donovan is ranked first because he's very effective with a small number of counter gems.  This means that for smaller drops, Donovan’s pattern of alternated red and yellow means his drops will rarely give opponents nice gems they can use to counter-attack.  His larger drops do tend to provide some counter gems, but sometimes even those are buried by another layer of red and yellow, making him a real pain overall. 

Ken is weaker when he attacks with small numbers of counter gems but is most difficult to recover against when he unleashes a large number of gems (meaning his large drops don’t leave the opponent sitting on giant blocks of gems that they can break). Hsien-Ko and
Morrigan are similar.

Akuma and Devilot are ranked as low as they are because of their reduced attack strengths. Dropping less gems means they have a hard time erasing opponent's counter gems and also need to do larger chains to KO their opponents with one hit (aka “delivering the deathblow”). 

Ryu, Sakura, and Felicia are ranked low because their patterns make it easy for opponents to anticipate and build around them.  For instance, by laying your own green on the left, yellow on the right, and red in the middle, any time Sakura drops gems on you, she risks giving you some gigantic blocks to use against her. 

Chun Li and Dan are last because unless they kill you with a single hit, the counter gems they send over to their opponents tend to actually help them instead of hurting them.  That means you are basically stuck working for one-hit kills rather than being free to make smaller drops periodically. 



4) Know your NEW Characters! 

Here are the new drop patterns for the X’ mode characters. 



Based on these new drop patterns, almost everyone got better, so it’s going to take some time to see who emerges as the deadliest of the cute little munchkins. 



Donovan and Ken were the strongest characters in the original version, and they have been left unchanged, but the rest of the characters are ALL powered up (okay, except for poor Dan, Capcom’s perennial whipping boy).  Chun Li kept her crummy-looking drop pattern, but now deals 120% damage, meaning she can potentially deliver a “deathblow” drop easier than any other character.  Akuma and Devilot also kept their drop patterns, but have had their damage modifiers improved, with Akuma now doing the same damage as everyone else, and Devilot improving from 70% to 85%.  Akuma also picks up a damage liability, however, taking extra gems from other characters’ drops.  All of this adds up to great character variation and lots of options for people with different playstyles.  Look for Chun Li vs Akuma to be very lopsided in Chun Li’s favor, although other matchups are hard to determine without further field testing.  Keep an eye on our leaderboards to see who proves to be the toughest character on the field of battle!



(http://www.capcom.com/digital/puzzlefighter/)
Ask me about my beard.  Or don't.  It's cool either way.
13 years ago  ::  Aug 30, 2007 - 1:14PM #2
Brian Dunn
Posts: 606
Thanks, Seth!
13 years ago  ::  Sep 07, 2007 - 12:03PM #3
Sano
Posts: 1,483
Yeah men helps a lot. :cool:
Currently Playing: Pac-Museum, Phoenix Wright 5
Soon To Be Playing: Bayonetta 2, Super Smash Bros.4
13 years ago  ::  Dec 30, 2007 - 9:11PM #4
Unessential
Posts: 24
I don't know if this is true for the XLBA/PSN versions since i only had a chance to play them a couple of times at a friends house, then I went on a trip to china, and when i got back the PSN servers were pretty much dead. but anyway.

In the previous versions of Puzzle fighter. All that was required for the Diamond trick was a 180 "flip" on the vertical column. It didn't have to be at the last moment. I'm not sure if it's true for the HD version though. but if the engine code was unmodified then it should be.
12 years ago  ::  Apr 17, 2009 - 11:43PM #5
The Kail
Posts: 148

Awesome! I hold the high score for this game at the Burger King by my house, and now I totally got some new tricks up my sleeve to take to Xbox Live

11 years ago  ::  Sep 20, 2009 - 9:26PM #6
Gin
Posts: 1,945

thanks Seth. this really helps with going up against my friend =P

1 year ago  ::  Sep 07, 2019 - 1:51PM #7
SHAMISAT
Posts: 57

Dec 30, 2007 -- 9:11PM, Unessential wrote:

I don't know if this is true for the XLBA/PSN versions since i only had a chance to play them a couple of times at a friends house, then I went on a trip to china, and when i got back the PSN servers were pretty much dead. but anyway. In the previous versions of Puzzle fighter. All that was required for the Diamond trick was a 1  emicalculator.org.in/ gstseva.co.in/gst-login/ 80 "flip" on the vertical column. It didn't have to be at the last moment. I'm not sure if it's true for the HD version though. but if the engine code was unmodified then it should be.



You and your opponent receive the same gems in the same order, so the outcome of the match depends on making the most of what you both receive.  Chains and crashing big gems are the key to getting the bonuses that can KO an opponent, but one thing that most people overlook is the importance of SPEED.  It’s simple when you stop to think about it:  whoever drops their gems fastest will get more gems to work with in the same amount of time.  More gems = more ammunition, so drop your gems FAST!  This is the #1 thing that novice players tend to overlook, often spending too much time building a gigantic gem they never even get to break because they are getting constantly dumped on by faster players with smaller drops. 

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