Moderators

    Group Owner

    Capcom
    Admin

    Moderators

    • Mark


    • Sven


    • s-kill


    • Snow


    • Kramez


    • Frank
      The Tank

    SF HD Remix, the New Xbox Experience, and You

    Tuesday, November 18, 2008, 06:17 PM [Street Fighter]
    Posted By: s-kill

    It's a good time to be a Street Fighter.

    On the heels of our Capcom Store on PSN, we're all excited that Super Street Fighter II Turbo HD Remix will be one of the first featured games on the New Xbox Experience (cool kids call it "NXE," which only takes like 43% as long to say). 

    What does this mean to you?  It means SF HD Remix will have a great central hub on both XBox 360 and PSN, to give you a one-stop shop for themes, gamerpics, videos, and new DLC. 

    When will the Xbox "Experience" and the PSN Capcom Store feature the game for you to play, you ask?  Real soon!  Why it feels like it could be just a few days away =)

    Hit the jump for the full press release!

    SAN MATEO, CA — November 18, 2008 — Capcom®, a leading worldwide developer and publisher of video games, is proud to announce that the much anticipated Super Street Fighter® II Turbo HD Remix for Xbox LIVE® Arcade will be one of the first games to be featured in the New Xbox® Experience with a Branded Destination Experience.

    Launching tomorrow, the Super Street Fighter II Turbo HD Remix destination experience will provide a central place for Xbox LIVE Arcade gamers to learn about new content, view the latest trailers, and access downloadable content, including picture packs, and both Basic and Premium Themes. The new Street Fighter® Premium Theme features extensive high-definition graphical layers that take over your Dashboard, presenting a fully dynamic and encompassing package for the ultimate social entertainment experience on Xbox LIVE.

    “With 1080p high-definition art and graphics, and the ultimate user feature set, Super Street Fighter II Turbo HD Remix is the perfect game to compliment the New Xbox Experience,” said Christian Svensson, VP of Strategic Planning and Business Development at Capcom Entertainment Inc. “Capcom is dedicated to providing captivating content to the digital space and we’re proud to participate in this new era of Xbox LIVE.”

    For a screenshot of the new Super Street Fighter II Turbo HD Remix Branded Destination Experience, visit: http://www.press.capcom.com

    For more information on the New Xbox Experience, visit http://www.xbox.com/en-US/live/nxe

    For more information on Super Street Fighter II Turbo HD Remix, visit: http://games.capcomdigital.com/streetfighterIIhdr

     

     

    4.8 (7 Ratings)

    Forgotten Worlds comes to Virtual Console

    Tuesday, November 18, 2008, 02:14 PM [General]
    Posted By: Kramez

    mmm... Forgotten Worlds... We'll get this out of the way, up front: no, there is no rotating controller, sorry. That being said, one of my favorite old school Capcom arcade games is now available on the Virtual Console! Forgotten Worlds is right up there with Strider, Bionic Commando, Black Tiger and Section Z, classics of the CPS1-era Capcom arcade dominance. Forgotten Worlds has a lot going for it, including one of the earliest appearances of Captain Commando (who was the unofficial Capcom mascot for a long time before being replaced by Mega Man), delicious Zenny and a funky 80's-style "futuristic" design. One of my favorite parts of the game were the shops where players could redeem their Zenny coins for new weapons and power-ups. This was a relatively rare feature in a 1988 arcade, as most games focused on getting players to drop in quarters as fast as possible, meaning that game designers never wanted the action to stop. Virtual Console Reviews has posted their thoughts on the game right here. If you've got a free slot on your Wii and a few bucks in loose change rattling around, treat yourself to this gem.

    4.7 (5 Ratings)

    Behind-the-Scenes: Rebalancing Super Street Fighter II Turbo HD Remix (part 17, Dee Jay)

    Tuesday, November 18, 2008, 11:56 AM [Street Fighter]
    Posted By: s-kill

    This is part 17 in an extended series of articles from David Sirlin, detailing the changes we’ve made to the rebalanced mode of the new Super Street Fighter II Turbo HD Remix.

    This article takes us through a few sneaky upgrades to the man with the million-dollar smile and an inexplicable attraction to the word "Maximum": Dee Jay!

    Part 17: Dee Jay

    Ten years ago, most people rated Dee Jay bottom tier, or close to that. Over the years though, both the US and Japanese players discovered that Dee Jay isn’t so bad after all, and say he is somewhere around the middle. His crossup medium kick is deadly. His ducking medium kick is extremely high priority and knocks down. His Max Out projectile is solid, his slide is useful, and his Up Kicks are decent at anti-air and are pretty damaging.

    Only two moves are different for HD Remix Dee Jay: his Machine Gun Upper (charge down, up + punch, then mash punches) and his Dread Kicks (charge back, forward + kick)

    Machine Gun Upper
    In ST, this move requires a very precise timing of mashing punches for it to get all the hits: fast, but too fast and it won’t work! Two or possibly three people in the United States can actually do this, so I figured it was time to bring Machine Gun Uppers to the people. Now it’s very easy to mash out all the hits on this.

    To compensate, the Machine Gun Upper does much less dizzy and damage overall. Crossup medium kick, low jab x 2, MGU is an easy, good combo though. It does a bit less damage than the slightly harder crossup medium kick, low jab x 2, stand strong, Dread Kicks combo.

    The Machine Gun Upper has a new property, too: it can destroy fireballs! Dee Jay’s best matches are against characters without fireballs, so this is a clever way to help him in matches where he needs help, but not affect matches where he’s already good. Some things you should know about this are that startup of the move cannot destroy fireballs (only the parts that can actually hit) and that every single hit of the move can destroy fireballs.

    Most importantly though, you can charge down/back, then go to up/back + punch to perform the MGU while STILL retaining your charge for a Max Out projectile. That means when the opponent throws a fireball, you can cancel it with the MGU, then throw back your own projectile faster than you otherwise could have. On paper, this sounds strong, but in practice it’s actually quite a bit of work Dee Jay’s part to eke out a small advantage.

    Also, it matters a lot which part of the MGU destroys the fireball. If you see the fireball coming, then destroy it with the MGU, you’re still going to have to go through with the rest of the MGU before you can throw your own Max Out. It’s a lot more effective if you guess the fireball and do your MGU early so that the very end of it destroys the fireball. That way, you can throw your Max Out immediately after. But if you’re doing the MGU that early, the opponent can counter by doing nothing or jumping in or throwing a delayed fireball. It’s an interesting guessing game, but in my testing, it was never really dominating.

    Dread Kicks
    In ST, the time between the two hits of this move is so big that even if you hit with the first hit, the second one hardly ever connects. You can even get Dragon Punched between these two kicks. In HD Remix, the second kick comes out faster, so that it almost always combos. To compensate, each hit does less damage. You can think of it somewhat like Bison’s Scissor Kick in that it’s a pressure move that does two ticks of block damage.

    In ST, the short version of the Dread Kicks (which hits only once) can go over low attacks. In HD Remix, the medium and roundhouse Dread Kicks have this same property. This is probably Dee Jay’s biggest upgrade as it makes it pretty scary to try to sweep him. Note to the curious: the medium and roundhouse Dread Kicks do not go over Sagat’s low fireballs, sorry.

    Dee Jay gained a few tricks, but it remains to be seen how much they help him. Keep in mind that he has been secretly pretty good for 14 years.

    --Sirlin

    4.7 (6 Ratings)

    Age of Booty is Game Dev Mag's November Centerfold

    Monday, November 17, 2008, 01:35 PM [Age of Booty]
    Posted By: s-kill

    Gracing the cover of this month's Game Developer Magazine is none other than our addiction-inducing pirate-y RTS, Age of Booty.  

    The cover story is a shockingly well-written wrap-up from Certain Affiinity generalissimo Max Hoberman on AoB's journey from a paper tabletop game prototype to a mind-bogglingly addictive RTS powered by electrons.

    Game Developer Magazine is a dead-tree joint, so no links, but check it out if you get the chance, or just skip the ready-read and buy the game

    Also remember, the XBL demo is the FULL game--you can play for 48 hours and fall in love before we ask you for your points!  With a price of $0.00 to try out the full game, you can't afford not to try it!

    4.4 (4 Ratings)

    Mega Man Music Inspires TV Soundtracks

    Monday, November 17, 2008, 12:55 PM [Mega Man]
    Posted By: s-kill

    The magic of Mega Man's infectiously great music continues to spread.  Sci-Fi composer extrordinaire Bear McCreary (the musical composer for such shows as Battlestar Galactica, Terminator: The Sarah Connor Chronicles, and Eureka) recently revealed he is a huge Mega Man fan:  

    "I’ve actually used a lot of influence from Mega Man in the new season of Eureka. Listen in the first episode of season 3 and you’ll hear some blatantly obvious homages. I’ve introduced a lot of 8-bit NES and Gameboy sounds to my writing template, most of them sampled directly off the old hardware. It’s been a fascinating sound to play around with. I also pulled heavily from 16-bit systems, including the Super Nintendo and Sega Genesis for some old-school FM synthesis. One of the things that makes Eureka so much fun is that I get to do this kind of experimentation."

    Pictured above are his harddrives, containing all the music he's ever created, each named after a Robot Master!

    Check out Bear's Blog here, and thanks to Protodude for the tip!

    4.7 (5 Ratings)